Asteroids Game Mode
Now that the core framework for Matchoo is in place it's time to start using Unreal's capabilities a bit deeper. This gamemode was built in <300 lines of C++. The code was actually then used as a template for gameplay completely defined in blueprint (there will be a future post on this).
Again, this is just a minor scratch on the surface of the possible.
Video was shot from an iPhone5 (though it's crisper on the phone!).
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